Foreword This time I’m going to look at a game that came out a long time ago. The possibility of a new Batman game arriving soon made me want to go back and finish the Arkham series. This last installment was released in mid 2015 so I waited almost 5 […]
Engine programming
Foreword As with my previous investigations, lets start with the introduction. Today we are going to look at the latest game from a french game developer, Asobo Studio. I first saw footage from this game when a colleague shared the 16 minute gameplay trailer from last year. The rats vs. […]
Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made […]
There was some positive response to my previous article, that makes me want to release the updates as soon as possible but I also want to provide substantial updates not single small things. Hopefully this update will provide enough interesting content for people to come back again.
Foreword Since the release of the latest installment in the Metro series I’ve spent a few hours looking under the hood and I think there are some things that might be interesting to other tech oriented people. My goal is not to do an extensive analysis or to dig into […]
It was a beautiful day in July, during our honeymoon with my wife traveling across Sri Lanka, when the mentoring topic came up on twitter again. All thanks to the forward thinking Sri Lankan mobile providers I had internet access almost everywhere and while being driven around I had the […]
So recently I got into mentoring thanks to Stephanie Hurlburt and a lot of people are asking me how I started out in engine programming. Also, today being the 10 year anniversary of starting out in game development, I thought what better opportunity to put this on paper (at least […]