Monthly Archives: June 2019

Dissecting A Plague Tale: Innocence


As with my previous investigations, lets start with the introduction. Today we are going to look at the latest game from a french game developer, Asobo Studio. I first saw footage from this game when a colleague shared the 16 minute gameplay trailer from last year. The rats vs. light gameplay caught my attention, but I didn’t really consider playing this game. That was until the game got released and a lot of people started saying that it looks like it’s made with Unreal but it’s not. I was curious to see how the rendering works and how much is it really inspired by Unreal. Also another interesting aspect is to see how the swarm of rats is rendered, because it looks really convincing in the game and it’s one of the key gameplay elements.

When I started trying to capture the game, I thought I will need to give up because nothing seemed to work. Even though the game uses DX11, which probably enjoys the best support from all tools right now, I wasn’t able to get any of them to cooperate. The game crashed on startup if I tried to use RenderDoc, and the same happened with PIX. I still don’t know why this is, but fortunately I managed to get some captures using NSight Graphics. As always I put all settings to the maximum and started looking for frames to analyze.

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